Chapter 911: Learning New Skills
"Oh? Very well, show them to me."
[Showcasing Skill Trees…]
<Skill Tree: [Job Class]: [Divine Spirit Blood King Necromancer Summoner: ★★★★★]>
[Summon Holy Spirit Of Blood: Lv0] [Cost]: [5.000 SP]
[Blood King\'s Divine Graveyard: Lv0] [Cost]: [5.000 SP]
[Familiar Soul Feasting: Lv0] [Cost]: [5.000 SP]
<Skill Tree: [Subclass]: [Grand Creator: ★★★★★] >
[Domain Of Creation: Lv0] [Cost]: [10.000 SP]
The new Skills finally appeared. Grand Creator was not affected, I believe. However, it had a single skill, Domain of Creation, and it cost a whopping ten thousand SP. I don\'t think I can even get that much at all. The combination of all Skills cost once more surpasses what I can earn normally. I\'ll need 25.000 SP, but based in my levels, I can only earn 16.000 SP after hitting Level 200.
"Oh? You didn\'t lie when you said it would cost a lot of SP… I doubt I can even get as much SP until I reach over level fifty." I sighed. "But the Skills themselves look incredibly interesting."
I can guess they\'re all fusions of skills that would have been for these three classes respectively. Summon Holy Spirit of Blood is the most interesting, just what is this? Can I truly summon such a divine being? I don\'t remember there was ever such a Holy Spirit, so it must be new. Did the Holy Spirits approve of this skill\'s creation?
And then there\'s Blood King\'s Divine Graveyard. I can\'t even guess what this would do, other than… Summon some sort of graveyard of the Blood King? And it is Divine, so it might be a Domain that brings out Vampire Undead? Perhaps. I can\'t check the skills descriptions, sadly.
And lastly, there\'s Familiar Soul Feasting. This feels like a combination of three keywords from three different skills. I would guess the Familiar word is the only one that was inherited from a forgotten Summoner Skill. Then Soul from the Necromancer, maybe from a Soul Infusion Skill, and then Feasting is obviously Blood Feasting, a special ability most vampires have.
So it ended becoming Familiar Soul Feasting… Does it mean I can feast on the souls of my own Familiars? Do they even have souls to begin with? And how could it even benefit me to eat their souls? It sounds rather wicked, but I am intrigued.
"It\'s frustrating I can\'t get any for now." I sighed. "Well, I do have these other Skills I have yet to completely check. Let\'s see them. They\'re the new Skills I got after my Class Rank Up. Very interesting ones."
[Familiar Necromancy: Lv1]
Skill Proficiency: 0/15000
A Skill that only belongs to Summoners that have begun to walk through the path of a Necromancer.
By controlling the forces of Death and controlling the Souls of your Familiars, it is possible to revive them after their death. Any Familiar that dies will now leave an ethereal corpse. This corpse cannot rot and will fade away after a few minutes. However, if this skill is activated, any corpse within the vicinity of 50 meters around the user will rise, becoming [Undead Familiars].
These Familiars will undergo a transformation and evolve into Malefic, Undead versions of themselves. Their skills, stats, and abilities and elements might change drastically after being risen back as Undead. However, they will remain as Undead, and can even be retrieved back as Cards to store later.
When transformed into Undead after Death, Familiars will lose 30% of their Stats, and once they die as Undead, they cannot be revived again. With each Skill Level, this Stat penalty decreases by -5%, until it becomes a positive buff.
Additionally, when you\'re surrounded by more than one hundred Undead Familiars within the vicinity of 200 meters around you, the effects of the {Horde of the Dead} automatically activates, boosting all their Stats by +100%, with an additional +10% with each Skill Level, and their Death, Phantom, and Darkness Attribute Skill and Magic Power by +200%, with an additional +20% with each Skill Level.
You receive half of these bonuses.
As the Skills Level Up, Undead Familiars can unlock new and unique abilities.
This ability was more amazing than I imagined, although it still costs Mana to raise them, this effectively gives two lives to all my Familiars, making them even tougher and stronger than before! To make things better, the debuff is not that bad, and it can be alleviated as long as the Skill levels up some more.
So this is the power of Necromancy that the Holy Spirit of Death granted to me, it is truly wonderful.
[Vampiric Familiar: Lv1]
Skill Proficiency: 0/15000
A Skill that only belongs to a powerful Summoner that is also a mighty Vampire, capable of imbuing their powerful curse into their own Familiars.
By channeling both Mana and Blood Energy, it is possible to conjure a {Vampiric Curse} on any Summoned Familiar. Once the {Vampiric Curse} is in effect, your Familiars will undergo a transformation, permanently evolving into Vampiric Familiars.
Vampiric Familiars will drastically change their appearance to fit a Vampiric form, they will gain sharp fangs, crimson red eyes, and pale skin. Their bodies and shapes and undergo larger transformations depending in the familiar.
Once transformed, Vampiric Familiars receive a boost of +100% to all stats, with an additional +10% with each Skill Level, and all their Skills gain the secondary Blood and Darkness Elements, while they gain the Vampire Type. Additionally, their Blood and Darkness Elemental Magic or Skills receive a boost to their power of +200%, with an additional +20% with each Skill Level.
However, as Vampiric Familiars, they are also affected by their weaknesses. Vampiric Familiars become weak to the Holy Light, Fire, and Sunlight Elements, and when they are below the Sunlight, their Stats decrease by -50% and lose 0.1% of their HP per second. However, when bathing below the Moonlight, their stats increase by a further +50%, and their HP recovers by 0.1% per second.
Additionally, it is possible to unleash the power of the {Vampire\'s Demonic Army}, granting the ability to merge with these Familiars, as they turn into pure Blood Aura Beasts, that further boost the wielder\'s powers based on their stats for up to 10 minutes each. Absorbed Familiars disappear after the ten minutes but leave behind 50% of their MP and Blood Energy for nourishment.
As the Skills Level Up, Vampiric Familiars can unlock new and unique abilities.
Both are slightly similar, but they are still very different at the end. Undead Familiars will give them a second life, and Vampiric Familiars can give them a tremendous boost in exchange for some weaknesses. But if I time out my attacks well, such as in night or below shadows. Then it is totally possible for me to combine both effects for the best results!
The boss monster of the Elios Garden will prove to be a good training dummy for my new abilities. I can\'t wait for tomorrow. I\'ll allow myself to go all-out for once. And see how much can that creature last. I know it might be strange, but I am praying it is at least S Rank, or it won\'t be fun at all.